

Fallout 4
Info
- Release Date
- November 10, 2015
- Developed by
- Published by
- Platforms
- Xbox One
- Windows
- PlayStation 4
- Genre
- Action Role-Playing
Credits
- Sigtor Kildal
- Motion Capture Supervisor
- Dusan Vlatkovic
- Motion Capture Editor
Set in a post-apocalyptic Boston, Fallout 4 takes place in 2287, 210 years after a devastating nuclear war. Players step into the role of the Sole Survivor, emerging from Vault 111 to search for their kidnapped son while navigating the dangers of the Commonwealth.
The game blends open-world exploration, strategic combat, and deep role-playing mechanics, allowing players to shape the story and the world around them. With the ability to build settlements, customize power armor, and uncover the secrets of the shadowy Institute, Fallout 4 offers a rich and immersive experience that redefined the open-world RPG genre.
Motion Grinder's Contributions
Working with the wonderful team at Bethesda on such an iconic title was a real joy for us. We provided body animations across numerous in-game sequences, helping bring Fallout 4 ’s world to life.
Our contributions included:
- Extensive Animation Support: Developed and refined several hundred body animations, ensuring fluid and realistic character movements throughout the game.
- Dialogue Scene Integration: Crafted animations for dialogue scenes, meticulously adapting them to align with the game's diverse emotional states, thereby enriching player interactions and narrative depth.
Technical Highlights
- Animation Tools: Utilized industry-leading software such as Autodesk MotionBuilder and proprietary in-house tools to create and polish the body animations.
- Adaptive Animation Techniques: Implemented adaptive animation methods to ensure character movements seamlessly corresponded with varying in-game emotional contexts.