

Ryse: Son of Rome
Set in an alternate version of Ancient Rome, Ryse: Son of Rome follows Marius Titus, a young Roman soldier seeking vengeance for his family’s murder. Players experience Marius’s journey from a loyal soldier to a leader of men, navigating a gripping tale of betrayal, honor, and sacrifice.
The game combines visceral combat, cinematic storytelling, and breathtaking visuals to immerse players in the brutality and grandeur of the Roman Empire. With its innovative combat system and compelling narrative, Ryse: Son of Rome delivers a unique and emotional action-adventure experience.
Motion Grinder's Contributions
Motion Grinder had the privilege of contributing to Ryse: Son of Rome by providing performance capture expertise as part of the motion capture sessions at Andy Serkis's prestigious Imaginarium Studios. Our contributions included:
- HMC Operation: Utilizing our advanced single-camera HMCs, which were among the best available at the time, we captured raw and authentic facial performances that brought the characters' emotions to life.
- Motion Capture Support: We worked alongside Andy Serkis's talented team, ensuring seamless synchronization between facial data and body performances to enhance the realism of the characters.
- A Memorable Experience: Working with Andy Serkis's Studio, whose understanding of motion capture is unmatched, was both an honor and an inspiration. His vision and dedication elevated every performance, ensuring the actors’ emotions were captured with precision and authenticity.
Technical Highlights
- Equipment: Employed our previous generation single-camera HMCs to capture high-fidelity facial animations.
- Integration: Ensured seamless integration of facial performance data with in-game character models, contributing to the game's cinematic quality.