Contact

 

ADDRESS

Motion Grinder AB
S:t Olofsgatan 32D
753 32 Uppsala
Sweden

Let’s Collaborate!

We’re always excited to connect with passionate creators and innovators. Whether you’re looking to discuss a new project, explore how our cutting-edge facial and performance capture technology can enhance your production, or simply want to learn more about what we do, we’d love to hear from you.

Feel free to drop us a message, so we can bring your vision to life together!

FAQ

1What services do you offer?
Motion Grinder specializes in high quality Performance Capture services, including facial animation, body animation and facial modeling. We cater to video games, films, and other digital media productions, delivering lifelike animations through our experienced team of local and remote artists.
2Can you handle large projects and multiple characters?
Absolutely! We can scale our team to take on projects of any size. By leveraging our secure freelance pipeline, we seamlessly add artists as needed while maintaining strict data security and consistency. This ensures top quality results for large scale productions in games, films, and other media.
3How many actors can you record at once?
We can record up to 12 actors simultaneously. With 7 dual camera HMCs for high quality facial capture and 5 additional single camera HMCs for background characters, we're equipped to handle large scenes in complex productions.
4Do you need painted facial markers?
No, our advanced technology eliminates the need for painted facial markers, saving valuable time by avoiding makeup application, touch-ups, and removal. This leads to increased efficiency for your production and a more comfortable experience for the actors.
5Can you capture actors with facial hair or beards?
Yes! Our advanced facial capture system excels at capturing detailed performances even when actors have facial hair or even beards. Thanks to the high resolution of our cameras, actors don't need to be clean-shaven. This not only saves them the hassle but also allows them to maintain their appearance for other projects requiring facial hair.
6How does your HMCs improve facial animation quality?
Our Head Mounted Camera systems output depth data at 60 frames per second. This enables precise tracking and solving of facial expressions, resulting in exceptionally accurate and realistic facial animations with faster turnaround times, ideal for productions that demand both efficiency and high fidelity.
7Are you compatible with Unreal Engine's MetaHuman?
Yes, our facial capture data seamlessly integrates with Unreal Engine's MetaHuman pipeline, delivering realistic and highly detailed performances directly within Unreal Engine.
8Can you create custom MetaHumans?
Absolutely! We can create custom MetaHumans tailored to your project's unique concepts and creative direction. Whether you need digital doubles or stylized characters, we bring your vision to life using Unreal Engine's MetaHuman technology.
9Can you work with our mocap data?
Yes, we can track, solve, and retarget body motion capture data from a variety of mocap systems, such as Vicon, Motive, Qualisys, Motion Analysis, and others that provide C3D marker exports, ensuring seamless integration with your existing workflows.
10Do you offer body animation services?
Yes, we provide full body animation services, also called motion edit. Our team is proficient in enhancing body animation performances with keyframing, delivering cohesive and lifelike performances.
11Do you offer post-production services?
Yes, in addition to performance capture, we offer comprehensive post-production services, including data cleanup, solving, and final polishing. This ensures that the animations fit perfectly within your project's specifications and meet the highest quality standards.
12What are your typical project turnaround times?
Turnaround times vary depending on the project's scope. For smaller facial animation projects, we can deliver results within days to a few weeks. Larger projects, such as full-body and facial capture for entire games or films, may take longer. We prioritize clear communication and efficient workflows to meet your deadlines effectively.
13How can I get a quote?
Simply contact us through the contact form, providing details about your project and its requirements. Our team will review your information and promptly get back to you with a tailored proposal and cost estimate.
14What software do you use?
We utilize industry-standard tools such as Maya, MotionBuilder and Unreal Engine.